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Ard Boys Warhammer Fantasy Qualifiers
Saturday August 28 10am - 7pm
System:
Fee:
Free!
Overview:
Da Newz
This rules packet contains all the information needed to participate in the rough
and tumble ‘Ard Boyz Tournaments.
Note about Judges, Rulz and being a Git
All participants be advised: please understand that all judge rulings are final.
This applies to rulings during games as well as all matters of health and safety.
The ‘Ard Boyz tournaments are all about commanding large armies and doing
your best to smash your opponent to bits. But at the heart, the games are
about having fun. So don’t be a git! In other words do your best to win, but
win nicely!
Anyone not adhering to these principles may be asked to leave the tournament.
How the ‘Ard Boyz Work
The ‘Ard Boyz are a series of three tournaments designed to find some of the
best Warhammer players in the nation. The top three finishers in each
tournament will be asked to attend a Regional ‘Ard Boyz Semifinal. The top three
finishers there will be asked to attend the finals.
There is no entry fee for any of the tournaments.
At each ‘Ard Boyz, competitors will participate in three (3) games over the course
of the day. In each game you will play a scenario and record the outcome of the
battle on your result sheet. (Yes a scenario, they will not be pitched battles)
In the first round players will be matched up randomly. All attempts will be
made that groups traveling together will not have to play each other. After the
first round players will be matched up according to current rankings in the
tournament. (first place will play second place and so on) The only exception
to this is you will never play the same opponent twice.

We ask that each player be conscious of time and that you play at a regular
and steady pace in order to complete the game. Anyone found slow playing or
deliberately stalling may be asked to leave the tournament.
Players should determine before the game begins the nature and game impact
of each piece of terrain.
The ‘Ard Boyz is an open list tournament. You will be required to provide a copy
of your army list to judges before the tournament and to each opponent before
each game begins. Lists will be checked throughout the day, if you are found to
have an illegal list you will be disqualified. (Sorry boyz, check that math!)
Players will receive result sheets at the end of each round. Each player must
record the results of the round and turn in their signed sheet to the judges.
Note: there are no paint, comp, or sportsmanship scores at the ‘Ard Boyz.

What you should bring:
o Your Army
o At least four (4) copies of your army list
o Rulebooks and any other books you need
o Pen and paper
o Dice and templates
o Tape measure
o Super glue (accidents will happen!)
Things you may need to take care of:
o Lodging
o Food
o Transportation to and from event

Army Selection
No more than 3,000 points may be used in selection of your army.
Only the main army lists may be used for the army in question. No appendix
lists are permitted.
Named (special) characters are permitted, subject to the normal restrictions
for that character in the army book.
Only armies listed in the Approved Army Lists section may be taken.
Any mounts, weapons and upgrades must be modeled on the miniatures
(WYSIWYG).
Any conversions must begin as Citadel models and contain a majority of
Citadel components.
Non-Citadel models may not be used in the event.
Forge World models are permitted in the tournament, but they can only be used
to represent models from existing Army list. No Forge World rules are allowed.
Note on registration fees: Any registration fees are required to be paid in person at the event location. We want it to be easy to sign up for events through the website, so you are not required to pay online. Some events (typically tournaments) have a discounted pre-registration price and a standard "day-of" price. The website displays only the discounted pre-registration price.